2.6 Motion Control
Kling 2.6 Motion Control requires an image and a motion video. Character orientation can follow either source, and the original video's sound can be retained in the result.
Properties
- Required inputs: one reference image and one reference video.
- Configurable character orientation and original-sound retention.
How to use this model
- 1
Upload the character image and the reference motion video.
- 2
Choose whether orientation follows the image or video.
- 3
Add only non-conflicting motion or scene guidance in the prompt.
- 4
Choose output mode and whether to keep the original sound.
Examples
Parameters
mode
modeVideo generation mode. 'std': Standard mode (cost-effective). 'pro': Professional mode (higher quality).
std
pro
Image
imageReference image. The characters, backgrounds, and other elements in the generated video are based on the reference image. Supports .jpg/.jpeg/.png, max 10MB, dimensions 340px-3850px, aspect ratio 1:2.5 to 2.5:1.
Video
videoReference video. The character actions in the generated video are consistent with the reference video. Supports .mp4/.mov, max 100MB, 3-30 seconds duration depending on character_orientation.
Prompt
promptText prompt for video generation. You can add elements to the screen and achieve motion effects through prompt words.
Keep Original Sound
keep_original_soundWhether to keep the original sound of the video
Character Orientation
character_orientationGenerate the orientation of the characters in the video. 'image': same orientation as the person in the picture (max 10s video). 'video': consistent with the orientation of the characters in the video (max 30s video).
image
video